In Destiny, the newest video game from the creators of the blockbuster Halo franchise, players take the role of a “guardian,” a being with other-worldly powers tasked with protecting the last human city.
“You are Earth’s last hope,” a voice says in a June trailer for the game. “If you fail, everything you know — everything humans have ever known — will be gone forever.”
Programmers have long tailored videogames for computers, television consoles and mobile devices. Now they are also targeting three-dimensional simulations enabled by special eyewear, a key focus of a conference this week in San Francisco.
Many developers descending on the Game Developers Conference are expected to come toting prototype videogames, movies and virtual-reality goggles—updates of offerings that ignited a short-lived technology craze in the early 1990s.
Sony Corp. is raising internal sales projections for the forthcoming PlayStation 4 videogame console amid positive signs about demand for the device, executives of the Japanese electronics company said Tuesday.
More than a decade ago, the Sony Corp. executive credited as the “Father of the PlayStation” predicted that one day videogames wouldn’t require a console, because the hardware would eventually “melt” into a network that linked players together. All they would need, Ken Kutaragi said, is a display and a controller.
Sony Corp. is planning to offer technology to stream games to its next videogame console, people familiar with the company’s plans say, alongside other enhancements to bolster its position in the market.
Take-Two Interactive Software Inc. is developing a new version of “Civilization,” one of its most storied franchises, featuring interconnected virtual worlds in which players compete. But it isn’t for the U.S., its largest market; this game is being developed for South Korea.
The New York company—best known for its “Grand Theft Auto” and “Borderlands” franchises—is the latest of a bevy of large U.S. game companies attempting to embrace the fast-growing Asian markets, where gaming consoles such as Microsoft Corp.’s Xbox and Sony Corp.’s PlayStation 3 barely have a presence. Instead, gamers there typically play on a personal computer at home or in Internet cafes.