Become legend? Ambitious Destiny aims for gaming superstar status

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In Destiny, the newest video game from the creators of the blockbuster Halo franchise, players take the role of a “guardian,” a being with other-worldly powers tasked with protecting the last human city.

“You are Earth’s last hope,” a voice says in a June trailer for the game. “If you fail, everything you know — everything humans have ever known — will be gone forever.”

3-D Is in Focus at Videogame Conference

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Programmers have long tailored videogames for computers, television consoles and mobile devices. Now they are also targeting three-dimensional simulations enabled by special eyewear, a key focus of a conference this week in San Francisco.

Many developers descending on the Game Developers Conference are expected to come toting prototype videogames, movies and virtual-reality goggles—updates of offerings that ignited a short-lived technology craze in the early 1990s.

Sony Moves a Step Closer to Its Game Vision

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More than a decade ago, the Sony Corp. executive credited as the “Father of the PlayStation” predicted that one day videogames wouldn’t require a console, because the hardware would eventually “melt” into a network that linked players together. All they would need, Ken Kutaragi said, is a display and a controller.

Take-Two Builds ‘Civilization’ Game for South Korea

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Take-Two Interactive Software Inc. is developing a new version of “Civilization,” one of its most storied franchises, featuring interconnected virtual worlds in which players compete. But it isn’t for the U.S., its largest market; this game is being developed for South Korea.

The New York company—best known for its “Grand Theft Auto” and “Borderlands” franchises—is the latest of a bevy of large U.S. game companies attempting to embrace the fast-growing Asian markets, where gaming consoles such as Microsoft Corp.’s Xbox and Sony Corp.’s PlayStation 3 barely have a presence. Instead, gamers there typically play on a personal computer at home or in Internet cafes.