The virtual-reality era officially begins on Monday. Facebook will start selling its $599 Rift, a VR headset it believes will change our lives — again.
In Destiny, the newest video game from the creators of the blockbuster Halo franchise, players take the role of a “guardian,” a being with other-worldly powers tasked with protecting the last human city.
“You are Earth’s last hope,” a voice says in a June trailer for the game. “If you fail, everything you know — everything humans have ever known — will be gone forever.”
Add in the benefits, the perks, and the transportation tech workers get for free, and the value of their salaries jumps up to 20 percent.
Two of the hottest game makers from opposite sides of the globe are teaming up.
More than a decade ago, the Sony Corp. executive credited as the “Father of the PlayStation” predicted that one day videogames wouldn’t require a console, because the hardware would eventually “melt” into a network that linked players together. All they would need, Ken Kutaragi said, is a display and a controller.
Samsung Electronics Co. is succeeding where other technology companies have tried and failed: closing the coolness gap with Apple Inc.
Bay Area hardware startups are accelerating plans to sell their products overseas, seeking new opportunities for growth after seeing unexpectedly strong international demand.
Lenovo Group Ltd. has only just started in the U.S.
The Chinese computer maker, which is known for its ThinkPad personal computers, is working its way toward the American consumer market with what it says is a thoughtful, if slow, approach that will culminate in the company’s first high-end PCs for U.S. buyers later this year.
Some companies that were preparing for a public offering after Facebook’s May IPO have shelved those plans. Others are distancing their businesses from those of Zynga and Groupon, amid concerns their companies will be tarred by the same brush. And some have watched their user growth trail off and are working to recapture the viral magic they once experienced.
Several Web startups have closed shop entirely. Color Labs Inc. raised $41 million in venture capital last year before even launching its social photo app for mobile devices, but it has since imploded and the app won’t be available after Dec. 31.
“There’s less heat in and around the SoLoMo market,” said Brian O’Malley, a venture capitalist at Battery Ventures in Menlo Park, Calif. “For a while, there was a suspended disbelief about how hard it is to build a company. Now that’s coming back to bite people.”
Take-Two Interactive Software Inc. is developing a new version of “Civilization,” one of its most storied franchises, featuring interconnected virtual worlds in which players compete. But it isn’t for the U.S., its largest market; this game is being developed for South Korea.
The New York company—best known for its “Grand Theft Auto” and “Borderlands” franchises—is the latest of a bevy of large U.S. game companies attempting to embrace the fast-growing Asian markets, where gaming consoles such as Microsoft Corp.’s Xbox and Sony Corp.’s PlayStation 3 barely have a presence. Instead, gamers there typically play on a personal computer at home or in Internet cafes.