How Oculus Goggles Became More Than a Virtual Reality

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Brendan Iribe traces the surprising rise of Oculus VR Inc., FacebookInc.’s second-largest acquisition, to a demonstration in a hotel meeting room two years ago.

The videogame-industry executive had traveled to the hotel in Long Beach, Calif., after meeting with Palmer Luckey, a virtual-reality enthusiast who at the time was planning to launch a crowdfunding campaign on Kickstarter Inc.’s website for high-tech goggles. His product eventually became “Oculus Rift.”

3-D Is in Focus at Videogame Conference

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Programmers have long tailored videogames for computers, television consoles and mobile devices. Now they are also targeting three-dimensional simulations enabled by special eyewear, a key focus of a conference this week in San Francisco.

Many developers descending on the Game Developers Conference are expected to come toting prototype videogames, movies and virtual-reality goggles—updates of offerings that ignited a short-lived technology craze in the early 1990s.

Videogame Makers Duke It Out Arena Style

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Videogame makers have been grappling with many changes in the past few years, from new living-room consoles to the rise of smartphones. Now they face another challenge: arena-style games like “League of Legends.”

Gamers have flocked by the millions to play the Riot Games Inc. title, which typically pits two teams of five players in battles involving mystical characters called champions. The action is viewed from above—more like a simulated board game than the familiar first-person shooter perspective—and typically played online using PCs rather than consoles.