Oculus is developing software for watching movies, and it’s one of the best VR experiences out there.
The website has only been available to the public for a little over a month, but it’s already gaining attention among tech elite.
Add in the benefits, the perks, and the transportation tech workers get for free, and the value of their salaries jumps up to 20 percent.
That controversial research into how posts affect users’ emotions is just latest in a long line of privacy flaps — and apologies — for the social networking giant.
The social networking giant’s $2 billion bet on the virtual reality pioneer is bringing into focus the real costs of becoming a mass market consumer electronics maker.
Brendan Iribe traces the surprising rise of Oculus VR Inc., FacebookInc.’s second-largest acquisition, to a demonstration in a hotel meeting room two years ago.
The videogame-industry executive had traveled to the hotel in Long Beach, Calif., after meeting with Palmer Luckey, a virtual-reality enthusiast who at the time was planning to launch a crowdfunding campaign on Kickstarter Inc.’s website for high-tech goggles. His product eventually became “Oculus Rift.”
Programmers have long tailored videogames for computers, television consoles and mobile devices. Now they are also targeting three-dimensional simulations enabled by special eyewear, a key focus of a conference this week in San Francisco.
Many developers descending on the Game Developers Conference are expected to come toting prototype videogames, movies and virtual-reality goggles—updates of offerings that ignited a short-lived technology craze in the early 1990s.
Videogame makers have been grappling with many changes in the past few years, from new living-room consoles to the rise of smartphones. Now they face another challenge: arena-style games like “League of Legends.”
Gamers have flocked by the millions to play the Riot Games Inc. title, which typically pits two teams of five players in battles involving mystical characters called champions. The action is viewed from above—more like a simulated board game than the familiar first-person shooter perspective—and typically played online using PCs rather than consoles.
On any given day, Jayson Love fires up a personal computer from his Billings, Mont., home and starts his job—playing videogames in front of an audience of thousands.
In one of his first interviews after becoming Apple’s chief executive, Tim Cook vowed to double down on secrecy. It seems to be a hard promise to keep.